I really like the aesthetics of the game and the starting narrative. Good contrast between the cityscape and the fantasy land. I especially love the bgm and how it evolves after each level to be livelier.
Currently I'm stuck at the fourth mushroom where I can't jump high enough to reach the next platform xD I always just barely miss it. Also for a while I thought that the black curly things on the ground were killparts, because they look the same as the big one chasing the player, but turns out they were just speed debuffs.
I don't know if this is intentional but after restarting the level many times, the whole art just becomes black and white except the UI (hearts).Also thankfully there were checkpoints within the level, though I would have preferred if they weren't hidden, but I can understand if you choose to leave them like that.
Anyway I hope the character has a nice ending even if a bittersweet one. The story makes me motivated to beat the game!
Thanks for playing our game. I appreciate the feedback, the one way platforms work a bit strangely generally I found if you're inputting a direction as you reach the peak of your jump onto the platform you'll catch on it if that helps any.
Good point there about the slow zones a different effect should probably be used to avoid confusion.
The intention with the colour change initially was to have it reset when you respawned but after spending many hours trying to get that to work properly I just couldn't quite work it out in time.
My artist actually made a cute little magic lamp post checkpoint but applying all the art at the end of the jam became a mad dash and I couldn't get everything in on time unfortunately. Once results are in for the Jam I'll upload a version with all the missing art. Thanks for letting me know about the broken buttons I'll have a look at those too.
Interesting game, great pacing with the black ooze stuff. It crashed for me when the dialog notes, "The orb pulses as Richard touches it..." but I was havin' fun. At the beginning, I didn't know there was a double-jump and I spent a whole load of time thinking I was just the worst at platformers!
Hey, thanks for playing and glad you enjoyed it. I've become aware of that issue recently, all the other text trigger colliders you walk into and stay in until the end of the text conversation when the trigger is destroyed but that one you jump up into and fall out of which seems to have created this issue.
Though I can seem to clear the game without it bugging out so I'm not certain what the exact source of the issue is. Could you possibly let me know where you were when it bugged out? One of my teammates managed to get on the roof whilst in the text somehow and bug it out which shouldn't be possible as the trigger is in the way and freezes controls, so a bit of a puzzler.
I'll try to get that resolved ASAP and update once the Jam results are in.
And also I'll look to add some clarity on the double jump feature. Thanks for the feedback.
Yeah I think I've worked out that issue. On enter the trigger freezes controls and on exit it releases them. Moving around during the text messes with the dialog code and stops you being able to progress. So when you get to the blue orb text just don't move and you'll be fine basically.
Hello! Uhm so I played the game, but..I can't seem to go over to the other side at this part (please refer to the image).
I tried to double jump from the edge but I still can't reach the other platform. I also did try to double jump while mid-air but it's impossible because it won't let me. Am I missing something? HELP!!! XD
Hello, thanks for playing. yeah that jumps a pretty tight but is possible. I probably should've shortened it a little tbh but by the time submission came round I'd ran through that level so many times I could do it every time so I'd forgotten it was an issue xD. My bad. Once judging is done I'll make it one block shorter
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I really like the aesthetics of the game and the starting narrative. Good contrast between the cityscape and the fantasy land. I especially love the bgm and how it evolves after each level to be livelier.
Currently I'm stuck at the fourth mushroom where I can't jump high enough to reach the next platform xD I always just barely miss it. Also for a while I thought that the black curly things on the ground were killparts, because they look the same as the big one chasing the player, but turns out they were just speed debuffs.
I don't know if this is intentional but after restarting the level many times, the whole art just becomes black and white except the UI (hearts).Also thankfully there were checkpoints within the level, though I would have preferred if they weren't hidden, but I can understand if you choose to leave them like that.
Anyway I hope the character has a nice ending even if a bittersweet one. The story makes me motivated to beat the game!
(P.S. credits and quit buttons not working)
Thanks for playing our game. I appreciate the feedback, the one way platforms work a bit strangely generally I found if you're inputting a direction as you reach the peak of your jump onto the platform you'll catch on it if that helps any.
Good point there about the slow zones a different effect should probably be used to avoid confusion.
The intention with the colour change initially was to have it reset when you respawned but after spending many hours trying to get that to work properly I just couldn't quite work it out in time.
My artist actually made a cute little magic lamp post checkpoint but applying all the art at the end of the jam became a mad dash and I couldn't get everything in on time unfortunately. Once results are in for the Jam I'll upload a version with all the missing art. Thanks for letting me know about the broken buttons I'll have a look at those too.
Interesting game, great pacing with the black ooze stuff. It crashed for me when the dialog notes, "The orb pulses as Richard touches it..." but I was havin' fun. At the beginning, I didn't know there was a double-jump and I spent a whole load of time thinking I was just the worst at platformers!
Hey, thanks for playing and glad you enjoyed it. I've become aware of that issue recently, all the other text trigger colliders you walk into and stay in until the end of the text conversation when the trigger is destroyed but that one you jump up into and fall out of which seems to have created this issue.
Though I can seem to clear the game without it bugging out so I'm not certain what the exact source of the issue is. Could you possibly let me know where you were when it bugged out? One of my teammates managed to get on the roof whilst in the text somehow and bug it out which shouldn't be possible as the trigger is in the way and freezes controls, so a bit of a puzzler.
I'll try to get that resolved ASAP and update once the Jam results are in.
And also I'll look to add some clarity on the double jump feature. Thanks for the feedback.
Yeah I think I've worked out that issue. On enter the trigger freezes controls and on exit it releases them. Moving around during the text messes with the dialog code and stops you being able to progress. So when you get to the blue orb text just don't move and you'll be fine basically.
Hello! Uhm so I played the game, but..I can't seem to go over to the other side at this part (please refer to the image).
I tried to double jump from the edge but I still can't reach the other platform. I also did try to double jump while mid-air but it's impossible because it won't let me. Am I missing something? HELP!!! XD
PS: I like the game and am enjoying it so far! :3
Hello, thanks for playing. yeah that jumps a pretty tight but is possible. I probably should've shortened it a little tbh but by the time submission came round I'd ran through that level so many times I could do it every time so I'd forgotten it was an issue xD. My bad. Once judging is done I'll make it one block shorter
Here's a little video of me making the jump if it helps at all: https://kapwi.ng/c/dijD8R7t
Thank you so much for the video!! Maybe I was just too slow to double jump.. I'll try again! :D